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In Europe, downloadable mobile games were introduced by the "Les Games" portal from Orange France, run by In-fusio, in 2000.Whereas before mobile games were usually commissioned directly by handset manufacturers, now also mobile operators started to act as distributors of games.The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.Snake (and its variants), that was preinstalled in most mobile devices manufactured by Nokia, has since become one of the most played video games and is found on more than 350 million devices worldwide.Downloadable mobile games were first commercialised in Japan circa the launch of NTT Do Co Mo's I-mode platform in 1999, and by the early 2000s were available through a variety of platforms throughout Asia, Europe, North America and ultimately most territories where modern carrier networks and handsets were available by the mid-2000s.However, mobile games distributed by mobile operators and third party portals (channels initially developed to monetise downloadable ringtones, wallpapers and other small pieces of content using premium SMS or direct carrier charges as a billing mechanism) remained a marginal form of gaming until Apple's i OS App Store was launched in 2008.As the operators were not keen on handling potentially hundreds of relationships with one- or two-person developers, mobile aggregators and publishers started to act as a middleman between operators and developers that further reduced the revenue share seen by developers.

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By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilized camera phone and fingerprint scanner technologies to 3D games with exceptionally high quality graphics.As a result of this explosion, technological advancement by handset manufacturers became rapid.With these technological advances, mobile phone games also became increasingly sophisticated, taking advantage of exponential improvements in display, processing, storage, interfaces, network bandwidth and operating system functionality.As the first mobile content marketplace operated directly by a mobile platform holder, the App Store significantly changed the consumer behaviour and quickly broadened the market for mobile games, as almost every smartphone owner started to download mobile apps.Towards the end of the 20th century, mobile phone ownership became ubiquitous in the industrialised world - due to the establishment of industry standards, and the rapid fall in cost of handset ownership, and use driven by economies of scale.

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